Sam is a Game Designer with a decade of experience covering Game Design, Quality Assurance and Product Support.
Games
Levels
ctf_rippleside | Team Fortress 2 (2010)
koth_railbridge | Team Fortress 2 (2012)
cp_reap | Team Fortress 2 (2013)
Electronic Arts - Firemonkeys
Game Designer
Real Racing 3 & Real Racing Next: Early Access
2018 – Current
Oversaw the roll-out of the biggest change to Real Racing 3’s Career structure to transform its content into a yearly seasonal cadence.
Designed Real Racing 3’s “Event Archives”, a feature that allows players to access legacy limited-time content on-demand.
Handling Designer on a new vehicle simulation physics model for Real Racing Next, designed other unannounced features.
Electronic Arts - Firemonkeys
Associate Game Designer
Real Racing 3
2016 – 2018
Created live service content for Real Racing 3 on a rolling six-week cadence, including “First Flight”, a hugely successful 7-day limited time event that was the video game debut of the Aston Martin Valkyrie across console and mobile.
Electronic Arts - Firemonkeys
Quality Analyst
Real Racing 3
2016 – 2018
Live QA on Real Racing 3.
Responsible for identifying, tracking and reproducing escaped defects.
Development QA on Real Racing 3.
Responsible for testing Featured Events.
Created & managed Test Plans.
Co-ordinated off-site QA testing.
On-site QA Support during FIA Formula E real-world race events for the Real Racing 3 activations.
Electronic Arts - Firemonkeys
Product Support Expert
Real Racing 3, The Sims FreePlay, Need for Speed: No Limits
2014 – 2016
Point of contact for all Real Racing 3 live issues within Firemonkeys Studio.
Responsible for all Real Racing 3 support communication strategies & workflows.
Oversaw the integration of EA Worldwide Customer Experience’s processes into the Firemonkeys Support system.