Levels

Railbridge - Team Fortress 2 (2012)

Railbridge was initially a university assignment at Qantm College, where I had a 10 week period to produce a level for a game of my choice.
Incidentally, a TF2Maps.net community contest ran at the same time, with cash prizes on offer from a prominent TF2 content creator, who was also the main judge of the contest.

As a result, the design ethos of this map was to create a map that was entertaining to watch, with a sprinkling of chaos that TF2 players came to expect from popular maps. I considered this moderately successful, in that players enjoyed the main combat zone, with the spawn areas being rushed due to the time-crunch for the university deadline. It ultimately placed second in the contest.

Rippleside - Team Fortress 2 (2010)

Rippleside was my first TF2 map that I saw through to completion.

The Capture the Flag format allowed me to quickly design, with the game mode logic being much more digestible than the game’s Control Point modes.

The design attempted to follow the “3.5 entrances” ethos that appeared to exist in Valve’s map designs, where there were three significant entry/exits to a capture point, with an additional smaller doorway that was placed next to a major choke point.

The final product had many flaws:

  • Snipers were dominant from some egregious sightlines.

  • The water next to the capture point allowed for Soldiers to rocket jump significantly higher and faster due to a TF2 bug, while also negating fall damage at the same time.

  • All three defender entrances were visible from virtually any offensive position.

Reap - Team Fortress 2 (2013-2014)

ctf_rippleside | Team Fortress 2 (2010)

koth_railbridge | Team Fortress 2 (2012)

cp_reap | Team Fortress 2 (2013)