Sam is a Game Designer at The Three Thousands with a decade of experience covering Game Design, Quality Assurance and Product Support.
Games
Real Racing Next | Early Access (2022-2023)
Real Racing 3 | Live Service (2014 - 2022)
Levels
ctf_rippleside | Team Fortress 2 (2010)
koth_railbridge | Team Fortress 2 (2012)
cp_reap | Team Fortress 2 (2013)
Work History
The Three Thousands
Game Designer
Unannounced project
2024 – Current
- Working on some exciting stuff :) 
Electronic Arts - Firemonkeys
Game Designer
Real Racing 3 & Real Racing Next: Early Access
2018 – 2023
- Oversaw the roll-out of the biggest change to Real Racing 3’s Career structure to transform its content into a yearly seasonal cadence. 
- Designed Real Racing 3’s “Event Archives”, a feature that allows players to access legacy limited-time content on-demand. 
- Handling Designer on a new vehicle simulation physics model for Real Racing Next, designed other unannounced features. 
- Created live service content for Real Racing 3 on a rolling six-week cadence, including “First Flight”, a hugely successful 7-day limited time event that was the video game debut of the Aston Martin Valkyrie across console and mobile. 
Electronic Arts - Firemonkeys
Associate Game Designer
Real Racing 3
2016 – 2018
Electronic Arts - Firemonkeys
Quality Analyst
Real Racing 3
2016 – 2018
- Live QA on Real Racing 3. - Responsible for identifying, tracking and reproducing escaped defects. 
 
- Development QA on Real Racing 3. - Responsible for testing Featured Events. 
- Created & managed Test Plans. 
- Co-ordinated off-site QA testing. 
- On-site QA Support during FIA Formula E real-world race events for the Real Racing 3 activations. 
 
Electronic Arts - Firemonkeys
Product Support Expert
Real Racing 3, The Sims FreePlay, Need for Speed: No Limits
2014 – 2016
- Point of contact for all Real Racing 3 live issues within Firemonkeys Studio. 
- Responsible for all Real Racing 3 support communication strategies & workflows. 
- Oversaw the integration of EA Worldwide Customer Experience’s processes into the Firemonkeys Support system. 


 
            
              
            
            
          
               
            
              
            
            
          
              